The Gods Are Fickle - prealpha demo
A downloadable game for Windows
This is an early pre-alpha test demo. We're comfortable with many things regarding mechanics, rules and tactical depth, but there's miles to go for visuals, audio, UI, metaprogression, narrative content, other game modes etc.
INTRO ARC & DRAFT MODE
You will be able to play an Introductory Arc which will familiarize you with the mechanics of The Gods Are Fickle, as well as a hint of what the narrative will be.
You will also be able to play Draft mode, be it with other players online pending queue or against AI, where you will assemble a team of 3 pieces out of the cards picked from a selection of 11 random choices.
If you have a hard time finding an opponent, consider joining our Discord, where other players reside (and new content is tested early).
TURN-BASED TACTICS, NO RNG
With The Gods Are Fickle, we set out to marry the mechanical tightness and lack of RNG of the most succesful tactics game of all time - chess - with the inovations and fun brought by great modern turn-based games such as Banner Saga, Battle Brothers, Duelyst, Trials of Fire, Hearthstone or Magic: The Gathering and all the other greats.
The success of player's decisions do not depend at all on randomness once the battle starts. In TGAF there are no dice rolls and no variability in damage.
DISCOVER & COLLECT
Build your collection to become the most illustrious Guildmaster. The strategies you employ, the moves that you counter and the flexibility with which you spindle checkmates is determined by the souls and artifacts that you can summon.
These come in the form of three types of cards: Heroes, Weapons & Glyphs, some belonging to a specific god’s cult.
In total, 98 base cards await to fill your first Retinue. For the purpose of this demo, all of them are unlocked and can be encountered randomly in Draft Mode
Game is far from completion, and we need all the help and ideas we can get
We will need lots of help in making this the best game we can. It’s a big project with many moving parts, and it’s hard to figure everything out on your own, plus! indie gamedev is better fun with friends!
So, if you wish to be a part of this journey, you can join our Discord server: https://discord.gg/67t5W5zFsY
If you're interested to read what this pre-alpha test is building towards, you can read the Game Vision document here: https://drive.google.com/file/d/1-c21ce-KlqpoxDOVBnTgJZzsk-qqXw2h/view?usp=shari...
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Critique Gaming |
Genre | Strategy, Card Game |
Made with | Unreal Engine |
Tags | Multiplayer, mythology, Tactical, Turn-based, Turn-based Strategy |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Links | Steam |
Download
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Comments
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Are teher any news about the game and when it will be finished? I want to play it but saw that it's still an early pre-alpha test demo
This looks cool. I'll update my comment once I've played the game a bit.
EDIT: Played the game, and I love it! I think that this could really go places, and I only noticed a few things I'd love to see:
-May have just been my ignorance, but I didn't notice a save option during the introduction arc. If there isn't one, I feel that would be a cool addition.
-I'd like to see more map options for the one-device mode, if possible
-Maybe other card effects than Stun? Like a poison-style damage over time effect, or a stun that only affects movement or attacking?
Overall though, I LOVE this game, and hope it gets more traction and exposure. 10/10
Very interesting idea! Thank you for the demo! I'll be keeping my eye on it.
Hey, thanks for the comment! OMG, it's our first comment, I'm so excited!!! We're glad that you liked it!